The commentator was re-added Raw's successor, Destruction Derby Arenas, making Raw the only game in the series without a commentator. The pit stops were removed in tracks as well as the commentator, and competitors' profiles. Generally races and derbies last longer now because there is a lesser chance to wreck a car as quick. The classic Destruction Derby events have also been toned down, making them easier to complete ( DD2 was considered by many to be very difficult). This made the car physics and car handling to look more realistic. ![]() These are screenshots taken from the PlayStation Magazine 01/00 disc from 1999, which show early previews of Destruction Derby 3.Ĭlassic mode played in Killing Field in a Supernovaĭestruction Derby Raw had a large overhaul in gameplay terms, with both speed and collisions toned down compared to Destruction Derby 2. It was added to PlayStation's Platinum Range/ Greatest Hits on 15 February 2002. The two PlayStation predecessors had platinum sales, and Raw continued this success yet again. Destruction Derby Raw was one of the last games to feature the Psygnosis name as the company was fully integrated into SCE Europe and renamed to Studio Liverpool. The same year saw the release of Destruction Derby 64, developed under license from Psygnosis. Psygnosis, part of Sony Computer Entertainment (SCE), disappeared from North America by 1999, but through a publishing deal with Midway Games, Raw was able to be released on that market too. Liverpool-based Studio 33 was granted the developing rights from Psygnosis for Destruction Derby 3 in 1999 (following Formula One 99). Reflections Interactive, the developers of Destruction Derby and Destruction Derby 2, started working on the hit action-driving game Driver in 1998 and ended its relationship with Destruction Derby.
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